Constructing Games

Recap and Feedback


In the sixth part of the course, you’ve built a handful of games or game prototypes with Flutter, Flame, and Forge2D, learning the basics of games on the side. Some of the games ahve also involved working with gestures — as an example, the TapGame used taps, while the Game with Physics tutorial allowed dragging components.

There are plenty of things that we did not look at, including playing sounds and audio, animations (with e.g. rive or sprites), multiplayer games, and many other things. Fortunately, there are plenty of resources available online, where e.g. the Flutter Casual Games Toolkit is a good starting resource.

Reflection and feedback

0 / 5 points

Consider the following statements and answer them based on your experiences from studying the materials and working on the assignments in this part. When answering the numeric statements, answer them so that value 1 means that you strongly disagree with the statement, and the value 7 means that you strongly agree with the statement. Please be as honest as possible when answering. The feedback will be used to improve the course.