Constructing Games
Recap and Feedback
In the sixth part of the course, you’ve built a handful of games or game prototypes with Flutter, Flame, and Forge2D, learning the basics of games on the side. Some of the games ahve also involved working with gestures — as an example, the TapGame used taps, while the Game with Physics tutorial allowed dragging components.
There are plenty of things that we did not look at, including playing sounds and audio, animations (with e.g. rive or sprites), multiplayer games, and many other things. Fortunately, there are plenty of resources available online, where e.g. the Flutter Casual Games Toolkit is a good starting resource.
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